Skeleton Crew

Approach
When pitching this idea, the goal was to develop something that evoked the sense of exploration, a little dangerous, and unmistakably Star Wars. Not a war between empires, but a voyage, a journey across the cosmic expanse where alliances are forged and betrayal waits just out of frame.
What hooks you about Skeleton Crew is the weight of tiny decisions and the threat you could feel but never see. The title treatment tries to capture that same tension. Like a compass that seems reliable at first glance, but glitches when you trust it. The design walks the line between analog and digital, order and decay. It signals adventure, but also warns that the path ahead might betray you.
The show ultimately chose the right direction but, there was nothing but fun and love that went into crafting this pitch. As a lifelong fan of the franchise, this one was pure joy.







The Map System
At its core, the design is a pirate map system. Not about plundering, but about survival, loyalty, and the code you keep when the horizon is all you own. It draws inspiration from classic pirate iconography, including compasses, sigils, ship routes, skulls, and coded markings, while filtering these elements through the visual language of the Star Wars universe. Everything is reimagined with that retro-future texture Lucas and ILM built so well: tactile, technological, and worn by time.
Rather than a single, complete layout, the “map” exists as scattered fragments, always in motion—cropped starfield snapshots, stolen log readouts, glitching sensor data, and glowing coordinates with hidden meanings.






Pirate Map Development
It all started with a jam session, developing a map style inspired by pirate maps and the visual language of Star Wars, blending lo-fi digital aesthetics with iconography and navigation lines that suggest journeys into the unknown.














Role
Art Director | Designer
Produced at Imaginary Forces